![]() ![]() Textures - PBR Workflow, Textures are made with substance and photo sourced.Mesh trees have about 800 tris and billboard trees around 2 tris. Billboard tree use shader that was made with shadergraph. Vegetation - Pack offers 1 mesh tree and 1 Billboard tree.Polycount is above 22k tris, it has split into multiple objects and lod_Grouped to save performance. You can add your own logos and names on the garages. Garages - 1 unique garage and 4 texture variation garages.Characters also have props so you can make them unique, such as camera, caps, headphones and walkie talkie It has Crew, Marshalls, cameraman and driver, variations totalling at 30 characters. Characters have been rigged, they use generic rig and have about 6k tris. They have different shirts for each team, so you can add your own logos and text to each team. Characters - This pack also offers Characters to add to the track.Props such as Extinguisher, T2_PitWalls, Trolleys, Tire_warmers, Generator, MarshallRoom, Pitstop Equipment, SpeedSigns, camhuts, Parking vehicles and track lights. They have also been atlased save draw calls. Every prop is Lod - grouped to keep the polycount low on far distance. ![]() Props - Props are highly detailed, usually their poly averages at 1k.It has been split into multiple sections and LOD - Grouped to save polycount on each frame Base track - The base track is about 200,000 tris. ![]() They share material and LOD - Grouped to save performance. They are highly detailed, most of the stands are above 10k tris but well optimised.
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